Full name | 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering |
---|---|
Publication title | 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering |
Publication authors | Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, Xinggang Wang |
Publication venue | CVPR 2024 |
Publication url | https://arxiv.org/abs/2310.08528 |
Project link | https://github.com/hustvl/4DGaussians |
Hardware | RTX3080 x 1 |
Code | Code available with license: Apache 2.0 |
Use other data | No |
Last edited | 24 March, 2025 |
PSNR | SSIM | LPIPS | JOD | |
---|---|---|---|---|
Left camera | 27.0324 | 0.8614 | 0.2754 | 7.6409 |
Center camera | 28.0789 | 0.8590 | 0.2912 | 7.5823 |
Right camera | 28.0214 | 0.8751 | 0.2435 | 7.6170 |
Total | 27.7109 | 0.8652 | 0.2700 | 7.6134 |
Subject ID | Left camera | Center camera | Right camera | Ground truth |
---|---|---|---|---|
388 |
![]() |
![]() |
![]() |
![]() |
422 |
![]() |
![]() |
![]() |
![]() |
443 |
![]() |
![]() |
![]() |
![]() |
445 |
![]() |
![]() |
![]() |
![]() |
475 |
![]() |
![]() |
![]() |
![]() |